Hello, I'm
Guillaume
and I show the invisible.
For almost twenty years I've been turning the physical world into something you can see, measure, and act on: mobile apps, augmented reality, digital twins, point clouds, and the occasional SaaS architecture that had to actually survive contact with a client. Different tools, one instinct: take what's there but unseen, and make it useful to someone.
That instinct is also how I lead: technically when the problem calls for it, as a manager when the people do. The things that go unspoken on a team are usually the ones that matter most, and I've learned to look for them. I care less about picking the right label for what I am than about finding the right room to be useful in.
I think from Burgundy, which is not a metaphor. Remote-first by geography, deliberate by choice. I build things here too: in wood, on a 3D printer, behind a camera, or a drum kit, occasionally in code that has nothing to do with work.
/ Core Skills
Key areas of expertise and specialization
Digital Twins
I've been building digital twins since 2007.
From a chapel digitized and virtually restored, to heritage LIDAR campaigns, to real-time machine tool twins on the factory floor. The technology kept changing; the discipline of keeping a digital model faithful to a living, physical thing never did.
Engineering
I build the systems underneath.
Full-stack architectures, real-time data pipelines, WebGL renderers, spatial APIs. I've led technically and shipped pragmatically – and learned that good architecture is mostly about knowing what not to build.
Management
I lead by designing the conditions for great work.
Clear ownership, honest feedback, and the kind of autonomy that lets people surprise you. I've scaled cross-functional teams through pivots and care as much about how a team feels as what it ships.
Product Design
Design, to me, doesn't stop at the screen.
I apply the same discipline to digital interfaces, brand identities, and physical form – always asking whether something feels as considered as it looks.
/ Selected Work
Three takes on showing the invisible: surfacing forces as they happen, picturing what isn't built yet, and recovering what's gone.
/ Career
A brief overview of my career
Digital Twins & Industrial 3D Leader
I'm looking for a team where spatial computing meets real industrial challenges — where closing the loop between physical machines and their digital counterparts actually matters. If that's you, let's talk.
Digital Twins & Industrial 3D Leader
I'm looking for a team where spatial computing meets real industrial challenges — where closing the loop between physical machines and their digital counterparts actually matters. If that's you, let's talk.
Head of Connectivity
Led a four-person integration team at a Series B hospitality SaaS, connecting Property Management Systems through complex third-party APIs. Short tenure, clear mandate: stabilize a fragile integration layer and rebuild the process discipline the team needed to move faster.
Head of Connectivity
Led a four-person integration team at a Series B hospitality SaaS, connecting Property Management Systems through complex third-party APIs. Short tenure, clear mandate: stabilize a fragile integration layer and rebuild the process discipline the team needed to move faster.
Engineering Manager & Product Owner
Built a greenfield industrial Digital Twin platform for machine tools from zero — architecture, real-time 3D visualization, IoT pipelines, Siemens NC integration, all of it. Equal parts IC and product owner, with full autonomy on every technical decision. Coached two junior developers on a parallel VR project; both ended up owning their modules independently.
Engineering Manager & Product Owner
Built a greenfield industrial Digital Twin platform for machine tools from zero — architecture, real-time 3D visualization, IoT pipelines, Siemens NC integration, all of it. Equal parts IC and product owner, with full autonomy on every technical decision. Coached two junior developers on a parallel VR project; both ended up owning their modules independently.
Freelance Consultant
Three months, one clear problem: a 400-person manufacturing company still tracking shopfloor offcuts on paper. I went to the floor, understood the process firsthand, then built the full solution — backend, frontend, APIs, database, workflows — from scratch.
Freelance Consultant
Three months, one clear problem: a 400-person manufacturing company still tracking shopfloor offcuts on paper. I went to the floor, understood the process firsthand, then built the full solution — backend, frontend, APIs, database, workflows — from scratch.
Solo Founder & Industrial Designer
A deliberate detour into physical making. I set up a woodworking workshop, learned CAD/CAM and CNC operations from the inside, and went through the full loop: design, fabrication, brand, market. It taught me more about the gap between digital models and physical reality than anything else could have.
Solo Founder & Industrial Designer
A deliberate detour into physical making. I set up a woodworking workshop, learned CAD/CAM and CNC operations from the inside, and went through the full loop: design, fabrication, brand, market. It taught me more about the gap between digital models and physical reality than anything else could have.
Co-founder, CEO & CTO
Eight years building the company I co-founded: from first client to a team of eight, 20+ national implementations across heritage, construction, and industrial sectors. We built AR apps, photogrammetry pipelines, LIDAR capture systems, and full-stack web platforms. One industrial AR suite generated €5M in measurable ROI for a single client.
Co-founder, CEO & CTO
Eight years building the company I co-founded: from first client to a team of eight, 20+ national implementations across heritage, construction, and industrial sectors. We built AR apps, photogrammetry pipelines, LIDAR capture systems, and full-stack web platforms. One industrial AR suite generated €5M in measurable ROI for a single client.
R&D Engineer
My first professional role — hired into a research team at Arts et Métiers ParisTech as an R&D engineer. I shipped a production-grade AR application and ran full LIDAR and photogrammetry capture campaigns on real heritage sites. The school was my employer, not my classroom.
R&D Engineer
My first professional role — hired into a research team at Arts et Métiers ParisTech as an R&D engineer. I shipped a production-grade AR application and ran full LIDAR and photogrammetry capture campaigns on real heritage sites. The school was my employer, not my classroom.
Specialized Masters — VR & Simulation
Specialist program in Virtual Reality (VR), real-time simulation and digital project management at the Institut Image. Directly preceded the R&D role at Arts et Métiers ParisTech.
Specialized Masters — VR & Simulation
Specialist program in Virtual Reality (VR), real-time simulation and digital project management at the Institut Image. Directly preceded the R&D role at Arts et Métiers ParisTech.
Research Master
Research Master in Digital Engineering. The foundation of the spatial computing and simulation expertise built on ever since.
Research Master
Research Master in Digital Engineering. The foundation of the spatial computing and simulation expertise built on ever since.
Industrial and Mechanical Engineering Degree
Five-year engineering program (Diplôme d'ingénieur) in Industrial Engineering with a focus on mechanics and fabrication processes.
Industrial and Mechanical Engineering Degree
Five-year engineering program (Diplôme d'ingénieur) in Industrial Engineering with a focus on mechanics and fabrication processes.
/ Contact Me
Feel free to reach out. I'm always open to discussing new projects and opportunities.







